Gambling is a form of risk-taking in which something of value, such as money or time, is staked on the outcome of an event that is uncertain and outside one’s control. Examples of gambling include betting on a football team to win a match, or playing a scratchcard. The chances of winning are based on a combination of factors including chance and skill.
Gambling can occur in many places, including casinos and racetracks, as well as online and at work. People gamble for different reasons, including the desire to make a quick buck, the excitement of taking a risk, and socializing with friends. People may also use gambling to relieve unpleasant feelings, such as stress or boredom. However, it is important to learn healthier ways to cope with such feelings.
Some people, especially younger people, may be genetically predisposed to thrill-seeking behaviour and impulsivity and can therefore be more prone to developing gambling problems. The heightened reward system of these individuals may lead them to engage in riskier gambling activities and they may find it more difficult to stop.
There are also a range of personal, interpersonal and community/societal level costs associated with gambling. These include financial, labor and health and well-being impacts, and can be visible or invisible to the gambler and their significant others. For example, financial impacts can include changes in gambling revenues, costs related to problem gambling and long-term cost/benefits. Labor and health and well-being impacts can be in the form of a reduced quality of life or social cohesion.